Motion
Motion in physics is just how things move. It could be moving in a straight line, spinning around, or even going back and forth. So, if something changes its position over time, we say it's in motion.
Equations on this page:
Distance using speed & time and Acceleration.
What is distance and displacement?
Distance is the total length of the path travelled by an object. It's a scalar quantity. It doesn't consider direction, only how much ground is covered. For example, if you walk from your house to the park and then back home, the total distance you covered is the sum of the distance from your house to the park and from the park back to your house.
Displacement is a measure of how far an object is from its starting point in a straight line. It's a vector quantity. It considers both the distance and the direction from the starting point to the ending point. So, if you walk from your house to the park and then back home, your displacement is zero because you've ended up where you started. But if you walk from your house to the park and then to your friend's house, your displacement is the straight-line distance from your house to your friend's house, regardless of the path you took.
What is speed and velocity?
Speed is how fast an object is moving, regardless of direction. It's calculated by dividing the distance travelled by the time taken. For example, if you drive 100 km in 1 hour, your speed is 100 km/h (kilometres per hour).
Velocity is similar to speed but includes direction. It's the rate of change of displacement. So, it's calculated by dividing the displacement by the time taken. For example, if you walk 4m east in 2 seconds, your velocity is 2m/s (meters per second) east. If you walk 4m west in 2 seconds, your velocity is 2m/s west.
Typical speeds
Walking - 1.5m/s
Running - 3m/s
Cycling - 6m/s
Car - 25m/s
Train - 55m/s
Plane - 250m/s
Key Words
Acceleration - how quickly you're speeding up.
Uniform Acceleration - constant acceleration.
Distance-Time Graph - if an object moves in a straight line, its distance travelled can be plotted on a distance-time graph.
Velocity-Time Graph - when a object's velocity changes it can be plotted in on a velocity-time graph.
Friction - slow things down. It always acts in the opposite direction to the movement.
Drag - Increases as speed increases.
Terminal Velocity - Maximum speed an object will fall at. Maximum speed depends on the shape and area of an object.
Also see Forces, Force & Motion
Revision Notes
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Exam Questions & Answers
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EQUATION Distance using speed & time
Distance tells us how far something has travelled. It depends on how fast it was going and for how long. This is shown in the equation: Distance = Speed × Time. So, if you travel faster or for a longer time, the distance you cover will be greater.
EQUATION Acceleration
Acceleration is how quickly something speeds up or slows down. It’s calculated using the change in speed over time, with the equation: Acceleration = (Final Speed – Initial Speed) ÷ Time. This shows how much the speed changes each second – the bigger the acceleration, the faster the speed increases (or decreases if it’s slowing down).
Revision Notes
The Cornell method is like a supercharged note-taking system that helps you ace your revision!
Print out our blank revision notes pages to help you revise.
How to make effective revision notes with the Cornell method.
Why Do I Need to Know About Motion?
In Everyday Life
- Working out how long it will take to walk to school, cycle to a friend’s house, or catch the bus
- Understanding why you need more braking distance when driving faster or why you’re pushed back in your seat when a car speeds up
- Timing how long it takes to run 100 m or how fast you need to go to win a race
- Noticing how lifts (elevators) start and stop smoothly using changes in acceleration
- Reading and understanding speed limits and why they’re different in towns, cities, and motorways
- Using apps like Google Maps or fitness trackers, which rely on motion calculations to give travel times and pace
In Science & Physics Careers
- Designing safe and efficient vehicles—from cars and trains to aircraft and roller coasters
- Working in sports science, biomechanics, or fitness technology to analyse and improve performance
- Building robots, drones, or delivery systems that need precise speed and movement control
- Using motion principles in transport planning, engineering, and physics research
- Applying motion knowledge to create thrilling but safe experiences in theme park ride design or VR simulations